Welcome to SereniTea! A calming apothecary café set deep within a forgotten magic forest.

Here, you play as an Apothecary who brews warm, story-rich drinks for forest spirits, blending teas, fruits, and magical ingredients that change the final recipe.

 - Create soothing brews.
- Serve wandering spirits.
- Discover magical reactions.
- Enjoy a calm, narrative-driven experience.

This project was built from the ground up as our first-ever game and a big leap into Unity development, art pipelines, narrative design, and sound! Please enjoy!

Meet the SereniTeam:

Max Matthews:

Technical Designer, Project Manager, Developer, Artist 

Led technical design, drink crafting logic, recipe systems, and contributed to art and coordination.

Sara McKim:

Narrative Designer, UI/Asset Artist, Developer
Crafted the storybook tone, created UI elements and assets, and contributed to scripting and design.

Sarah McCrie

Developer, UX/UI Designer, Scene Director
Designed scene flow, day/time sequencing,  and handling character logic.

Ye Li

Developer & Sound Designer
Handled audio design, soundtrack logic, ambience, and implementation of our musical systems.

Come play SereniTea!

☕ No timers, no pressure, just a warm cup of calm.


Updated 17 hours ago
Published 7 days ago
StatusPrototype
PlatformsHTML5, Windows, macOS
AuthorDead_Darling
GenreRole Playing, Visual Novel
Made withUnity
Tags2D, Casual, Cute, Fantasy, Narrative, Pixel Art, Singleplayer, Sprites, Unity

Download

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Click download now to get access to the following files:

SereniTea Windows.zip 73 MB
SereniTea MacOS.zip 154 MB

Development log

Comments

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hi! your game is really cute and cozy, i like the design a lot! i was wondering if you accept voluntary translators to localize the game in other languages, if so i would be glad to localize it into turkish!

Thank you so much for playing our game! Since the game is currently still a demo, we're hoping to add more content for more days/dialogue first, but in the future we would be open to volunteer localization!  We'll post more dev logs as our game continues to progress, so stay tuned!